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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Scaling the player using pinches

The concept of using touch events to modify things in the game can also be applied to other methods of touch interaction such as using finger pinches to zoom in and out. To see how to do this, let's make it so we can change the player's scale using two fingers to pinch or stretch out the view:

  1. Open up the PlayerBehaviour script and add the following properties:
[Header("Scaling Properties")]

[Tooltip("The minimum size (in Unity units) that the player should be")]
public float minScale = 0.5f;

[Tooltip("The maximum size (in Unity units) that the player should be")]
public float maxScale = 3.0f;

/// <summary>
/// The current scale of the player
/// </summary>
private float currentScale = 1;
  1. Next, add the following function:
/// <summary>
/// Will change the player's scale via pinching and stretching two
/// touch events
/// </summary>
private void ScalePlayer()
{
// We must have two touches...
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