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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Scheduling notifications ahead of time

One of the most common forms of creating a notification is asking players to come back and play the game at a later time. This encourages users to continue playing our game and to come back multiple times. We can do this by setting a delivery time in the future using the following steps:

  1. Open up the NotificationsController script and add the following function to it:
public void ShowNotification(string title, string body, 
DateTime deliveryTime)
{
IGameNotification notification =
notificationsManager.CreateNotification();

if (notification != null)
{
notification.Title = title;
notification.Body = body;
notification.DeliveryTime = deliveryTime;

notificationsManager.ScheduleNotification(notification);
}
}

This function takes in three parameters – the title, the body, and the time at which to send the notification.

  1. This function requires the use of the System...
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