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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Creating a basic tile

We want our game to be endless, but in order to achieve that, we will need to have pieces that we can spawn to build our environment; let's do that now:

  1. To get started, we will first need to create a single repeatable piece for our runner game. To do that, we'll add some walls to the floor we already have. From the Hierarchy window, select the Floor object and duplicate it by pressing Ctrl + D in Windows or command + D on Mac. Rename this new object Left Wall.
  2. Change the Left Wall object's Transform component by adjusting the Scale values to (1, 2, 10). From there, select the Move tool by clicking on the button with arrows on the toolbar or by pressing the W key.
For more information on Unity's built-in hotkeys, check out https://docs.unity3d.com/Manual/UnityHotkeys.html.
  1. We want this wall to match up with the floor, so hold down the V key to enter Vertex Snap mode. In Vertex Snap mode, we can select any of the vertices on a mesh and move them...
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