Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Interacting with the AR environment

One of the ways that we can have the player interact with the world is by allowing them to spawn objects within the scene to help players see where items will spawn. We can create an indicator to show where they will actually spawn to. Let's look at the steps to do just that:

  1. Create a quad using GameObject | 3D Object | Quad.

Quads represent a plane, the simplest type of geometry. In our case, we will use the quad as an indicator to the player where they will be spawning an object if they tap on the screen.

  1. With the quad selected, go to the Inspector window and go to the Transform component and set Position to (0,0,0), X Rotation to 90, and Scale to (0.2, 0.2, 1).

We made the quad smaller to be 20 centimeters long and rotated it so it could represent a floor better. We do not want these values to change but we will eventually want to move and rotate this object to follow our player when they move the camera. To protect this data, we can instead...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image