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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Patrolling the environment

We now have an animated NPC that follows a destination object using Unity's built-in pathfinding and steering behavior. This functionality is a solid foundation for creating the next component in our terrifying chicks' behavioral repertoire: the ability to patrol a specified area.

If you break down a patrol, it's just moving from one destination to another in a sequence. We have most of that functionality already. We only need to implement a sequence of destinations. Multiple approaches could be taken to achieve this. One method is through scripting. We could write a script that maintains an array of different waypoint objects and allows the chick to iterate through them on a loop so that when the NPC reaches one destination, they'll move on to the next one. This approach can be very efficient and is easily customizable, but there's also another method we could use. Instead of using a script, we can create an animation to move...

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