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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Summary

Superb work! We've come a long way in this chapter, from a new project to a working 2D game. The player character can navigate a complete 2D environment with 2D physics by moving left, right, and jumping. The player's sprite will dynamically update to match the direction of travel, and by using sprite packing, we've improved runtime performance, which is useful for mobile devices.

By completing this chapter, you've learned the fundamentals of 2D sprites, movement, and physics. By building on this foundation, you will have the required knowledge to create any 2D game, not just a platformer, of your own design.

The next chapter is a big one: in it, we'll complete the game by adding additional levels, obstacles (including moving platforms), a friendly character that assigns a quest – oh, and the quest system itself!

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