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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Placing an object in the world

In our AR game, we'll spawn an object in the world whenever we tap the screen. This section will create the object to spawn a friendly (albeit spiky) turtle:

  1. Drag TurtleShellPBR from the Assets/RPG Monster Duo PBR Polyart/Prefabs folder into the Hierarchy (or directly to the Scene panel) to add the Prefab to the current scene:

    Figure 13.18 – Adding the turtle Prefab to the scene

  2. Position it at point 0, 0, 0.
  3. Scale the turtle to 0.1, 0.1, 0.1 so it doesn't take over your living room.
  4. Rename it Turtle.

You'll quickly notice that it doesn't look quite right on account of it being completely pink. This shade of pink may be familiar to you if you've ever used a broken shader (or broken one yourself – I know I have!) or have forgotten to apply a material to a mesh. In this case, the issue is down to the material not being compliant with the URP. Luckily, we can fix this easily:

  1. In the...
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