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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Spawning objects

This chapter is a continuation of the previous project, so before we add new elements to the game, let's remind ourselves of the progress so far:

Figure 12.1 – The starting project

As you can see from Figure 12.1, we have an atmospheric interior hallway scene with Spot Lights and panels that glow. If we play the game, we'll notice that we can look around using our Oculus Rift VR headset.

In our game, we want enemy droids to spawn at regular intervals at spawn points of our choosing. Once spawned, each enemy will wander the level searching for the player, and then attack. This functionality immediately depends on a spawning system, as enemies need to be generated in the scene at a specific location and at a particular interval. The spawning behavior could be achieved using the paired Instantiate and Destroy functions for creating and removing objects. These functions are slow, however, and should be avoided as much as possible...

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