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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Modifying our shaders for mobile

Now that we have seen quite a broad set of techniques for making really optimized shaders, let's take a look at writing a nice, high-quality shader targeted for a mobile device. It is actually quite easy to make a few adjustments to the shaders we have written so that they run faster on a mobile device. This includes elements such as using the approxview or halfasview Lighting function variables. We can also reduce the amount of textures we need and even apply better compression for the textures we are using. By the end of this recipe, we will have a nicely optimized normal-mapped, Specular Shader for use in our mobile games.

Getting ready

Before we begin, let's get a fresh new scene...

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