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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Introduction

This chapter will cover some of the more common diffuse techniques found in today's game development shading pipelines. Let's imagine a cube that has been painted white uniformly in a 3D environment with a directional light. Even if the color used is the same on each face, they will all have different shades of white on them depending on the direction that the light is coming from and the angle that we are looking at it from. This extra level of realism is achieved in 3D graphics through the use of shaders, special programs that are mostly used to simulate how light works. A wooden cube and a metal one may share the same 3D model, but what makes them look different is the shader that they use.

This first chapter will introduce you to shader coding in Unity. If you have little to no previous experience with shaders, this chapter is what you need in order...

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