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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Making your shader world in a modular way with CgInclude

Knowing about the built-in CgInclude files is great, but what if we want to build our own CgInclude files to store our own lighting models and helper functions? We can, in fact, create our own CgInclude files, but we need to learn a little more code syntax before we can start using them efficiently in our shader-writing pipelines. Let's take a look at the process of creating a new CgInclude file from scratch.

Getting ready

Let's walk through the process of generating a new item for this recipe:

  1. From the Project tab, right-click on the Assets folder and select Show in Explorer. You should see your project folder. Then create a text file by right-clicking and...
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