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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Diffuse shading

Before starting our journey into texture mapping, it is important to understand how diffuse materials work. Certain objects might have a uniform color and smooth surface, but are not smooth enough to shine in reflected light. These matte materials are best represented with a Diffuse Shader. While, in the real world pure diffuse materials do not exist, Diffuse Shaders are relatively cheap to implement and are largely applied in games with low-poly aesthetics, so they're worth learning about.

There are several ways in which you can create your own Diffuse Shader. A quick way is to start with Unity's Standard Surface Shader and edit it to remove any additional texture information.

Getting ready

Before...

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