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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Profiling your shaders

Now that we know how we can reduce the overhead that our shaders might take, let's take a look at how to find problematic shaders in a scene where you might have a lot of shaders or a ton of objects, shaders, and scripts, all running at the same time. To find a single object or shader among a whole game can be quite daunting, but Unity provides us with its built-in Profiler. This allows us to actually see, on a frame-by-frame basis, what is happening in the game, and each item that is being used by the GPU and CPU.

Using the Profiler, we can isolate items such as shaders, geometry, and general rendering items using its interface to create blocks of profiling jobs. We can filter out items until we are looking at the performance of just a single object. This then lets us see the effects on the CPU and GPU that the object has while it is performing its...

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