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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

State-driven behavior with Unity Scriptable Objects

Unity has a feature called Scriptable Objects. Scriptable Objects are asset files stored in the Assets folder, like any other asset (such as Materials or Textures). In some ways, Scriptable Objects are like Monobehaviours, but they are not attached to GameObjects. Both logic (code) and data can be stored as asset files in the form of Scriptable Objects.

In this recipe, we implement a state-based game where the game starts in a game-playing state, and goes to a game-lost state when a timer runs out. If two stars are collected before the timer runs out, the game goes into the game-won state. A UI Button is offered to the user, which collects a star each time it is clicked.

As you'll see, Scriptable Object asset files are used to represent which decisions cause which state changes to take place.

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