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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating a metronome through the precise scheduling of sounds with dspTime

In cases where we need precise scheduling of when sounds play, we should use the AudioSource.PlayScheduled(...) method. This method uses the AudioSettings.dspTime value, which is highly accurate based on the playing of music data through the Unity audio system. Another advantage of the dspTime value is that is it independent of the graphical rendering frame rate:

Note that the dspTime value is automatically frozen when a game is paused or suspended so music scheduled using this approach will pause and resume flawlessly along with the scene gameplay. In this recipe, we'll create a metronome by precisely scheduling when two different sounds will play. Note that this recipe is based on some examples from the Unity documentation for the AudioSource.PlayScheduled(...) method: https://docs.unity3d...

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