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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Setting up an environment with Procedural Skybox and Directional Light

Besides the traditional six-sided and Cubemap Skyboxes, Unity also features a third type of skybox: the Procedural Skybox. Easy to create and set up, the Procedural Skybox can be used in conjunction with a Directional Light to provide Environment Lighting in your scene. In this recipe, we will learn about the different parameters of the Procedural Skybox:

How to do it...

To set up Environment Lighting using the Procedural Skybox and Directional Light, follow these steps:

  1. Create a new Scene inside a Unity project. Observe that a new scene already includes two objects: the Main Camera and a Directional Light.
  2. In the scene, create a 3D Plane named Plane...
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