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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Extensible class-based code architecture to manage complex IMGUIs

For complex objects and editor interactions, you may find the number of GUI statements gets high, and code can quickly get hard to manage with very long OnGUI() methods. One approach to organise complex GUIs involves a list of items, and each item being an object-instance of a wrapper-class for a GUI control object. Each wrapper class will implement its own OnGUI() method.

In this recipe, we'll use this approach to create a complex GUI with well-organised code. This recipe is adapted from an example posted by Statement on answers.unity.com in 2013 to a question about the different IMGUI libraries: https://answers.unity.com/questions/601131/editorgui-editorguilayout-gui-guilayout-pshhh-when.html

We'll create IMGUI static labels, interactive text boxes and a button, and illustrate some flexible space and...

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