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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
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Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Generating a default test script class

Unity can create a default C# test script for you, thereby enabling you to quickly start creating and executing tests on your project:

How to do it...

To generate a default test script class, follow these steps:

  1. In the Project panel, create a folder called Editor
  2. Display the Test Runner panel by choosing the following menu: Window | General | Test Runner
  3. Ensure that the EditMode button is selected in the Test Runner panel
  4. Ensure that your new Editor folder is selected in the Project panel
  5. In the Test Runner panel, click the Create Test Script in the current folder button
  6. You should now have a new C# script added to your Editor folder
  7. To run the tests in your script class, click the...
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