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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
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Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating and executing a unit test in Play mode

It's a good idea to write as much of the logic for a game as isolated, non-Monobehavior classes, that are easy to unit test in Edit mode. However, some of the logic in a game relates to things that happen when the game is running. Examples include physics, collisions, and timing-based events. We test these parts of our games in Play Mode.

In this recipe, we'll create one very simple Play Mode test, to check that physics affects a RigidBody (based on an example from the Unity documentation):

How to do it...

To create and execute a unit test in Play mode, follow these steps:

  1. Display the Test Runner panel by choosing the following menu: Window | General | Test Runner...
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