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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Health


Both the player spaceship and enemies need health. Health is a measure of a character's presence and legitimacy in the scene, typically scored as a value between 0-100. 0 means death and 100 means full health. Now, although health is, in many respects, specific to each instance, (The player has a unique health bar and each enemy has theirs.) there are nevertheless so many things in common, in terms of behavior, between player and enemy health that it makes sense to code health as a separate component and class that can be attached to all objects that need health. Consider Code Sample 3.3, which should be attached to the player and all enemies or objects that need health. Comments follow:

using UnityEngine;
using System.Collections;
//------------------------------
public class Health : MonoBehaviour
{
  public GameObject DeathParticlesPrefab = null;
  private Transform ThisTransform = null;
  public bool ShouldDestroyOnDeath = true;
  //------------------------------
  void Start(...
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