Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Creating a player object

We've now imported most assets for the twin-stick shooter and we're ready to create a player spaceship object, that is, the object that the player will control and move around. Creating this might seem a trivial matter of simply dragging and dropping the relevant player sprite from the Project panel to the scene, but things are not so simple. The player is a complex object with many different behaviors, as we'll see. For this reason, more care needs to be taken about creating the player. To get started, create an empty game object in the scene by navigating to GameObject | Create Empty from the application menu and name the object, Player. See Figure 3.9:

Creating a player object

Figure 3.9: Starting to create the player

The newly created object may or may not be centered at the world origin of (0, 0, 0) and its rotation properties may not be consistently 0 across X, Y, and Z. To ensure a completely zeroed transform, you could manually set the values to 0 by entering them directly...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image