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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Attack and Damage

Enemies should attack the player, and the player should attack the enemies. Both depend on the concept of attacking and taking damage. In this section, we'll use particle systems for inflicting damage, and we'll create script to take damage. First, let's create a player weapon by generating a new particle system. In VR, this object can be made a child of the hand controllers; each hand can have one weapon. In standard first-person mode, the particle system will be a single-fire weapon. To get started for the player attack, create a new particle system in the scene by choosing GameObject | Effects | Particle System. See Figure 10.12:

Attack and Damage

Figure 10.12: Creating a weapon particle system

Once added, we'll need to tweak a lot of settings to make it look like a plasma beam, or a laser cannon. Expand the Shape and Emission settings from the Object Inspector to reveal those particle system properties. See Figure 10.13:

Attack and Damage

Figure 10.13: Tweaking the Particle System for...

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