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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Creating Intelligent Enemies – Navigation

In Chapters 7, Creating Artificial Intelligence and Chapter 8, Continuing with Intelligent Enemies we saw how to create enemy AI, and we'll apply that knowledge again here to create droids using a simple Finite State Machine (FSM). The droid will be constructed as a Prefab. To start, drag and drop a Droid mesh into the scene. See Figure 10.4:

Creating Intelligent Enemies – Navigation

Figure 10.4: Creating an Enemy Droid

The enemy droid mesh will form part of a more complex object. The mesh itself is a fraction of the whole. To start building the droid enemy, create an empty object, named Enemy, and make the droid mesh a child of it.

Ensure the empty parent has a blue forward axis representing the direction in which the droid is looking. See Figure 10.5:

Creating Intelligent Enemies – Navigation

Figure 10.5: Configuring the Droid Object Hierarchy

Let's add collision and physics data to the object. Add both a RigidBody component and a Box Collider, which roughly approximates the mesh. Ensure the Rigidbody is marked as...

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