Chapter 10. Completing the VR Game
This chapter continues from the previous one and completes the VR first-person shooter project by focusing on the underpinning code and functionality for creating gameplay, both in VR and normally. Specifically, we'll see how to do the following:
- Create intelligent AI characters
- Create Object Pools
- Work with collisions and particles
- Create a first-person shooter
Note
The starting project and assets can be found in the book's companion files in the Chapter10/Start folder. You can start here and follow along with this chapter if you don't have your own project already.