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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Getting Mixed Reality ready


The HoloLens requires your computer to meet a couple of requirements; this includes the requirements for supporting Hyper-V and being VR-ready. This is also true for utilizing the HoloLens emulator. So, what requirements do we need to meet? Take a look at the following:

  • 64-bit Windows 10 Pro, Enterprise or Education editions.

Note

If you are using Windows 10 Home edition, it does not support Hyper-V or the HoloLens emulator.

  • 64-bit CPU 
  • CPU with four or more cores, or multiple CPUs with a minimum total of four cores
  • 8 GB of RAM or more
  • GPU with support for DirectX 11.0 or later
  • GPU with WDDM (Windows Display Driver Model), 1.2 driver or later

We also need a bios that supports the following features, and have them enabled:

  • Hardware-assisted virtualization
  • Second-Level Address Translation (SLAT)
  • Hardware-Based Data Execution Prevention (DEP)

Microsoft has a handy list of specifications to meet, for both laptop and desktop computers, for minimum and recommended settings. Alternatively...

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