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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Getting started

When dealing with AR Applications and games, there are bound to be prerequisites, and with this book this will be no different.

The following are the requirements for an Apple Mac computer:

  • macOS 11
  • Xcode 9
  • Mono Framework 5.14.0
  • Unity 2017
  • ARKit
It is suggested that you have a 2013 or later model Mac computer, as older versions do not support the Metal API for graphics.

When you install Unity on a Mac, it will install Visual Studio for Mac as well; the catch is it requires Mono Framework to run, so be sure to download and install everything.

Here are the requirements for a Windows computer:

  • Windows 10
  • 8 GB of RAM or more
  • Unity
  • ARCore
  • JDK 8 or higher
  • Visual Studio
  • Android Studio
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