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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Implementing the constructive algorithm for dungeons and islands

One of the most-used world structures in games, besides open worlds, are dungeons. In this recipe, we will use a technique that will allow us to create both.

Getting ready

This technique works easily with a grid graph, like the one we used with the DFS maze builder. However, we will experiment with a different approach to show you how to handle space partitioning and size storage.

How to do it...

We will need to create two different classes: one for handling the nodes, and one for handling the whole tree...

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