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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Creating awareness in a stealth game

Now that we know how to implement sensory-level algorithms, it's time to see how they can be taken into account in order to develop higher-level techniques for creating agent awareness.

This recipe is based on the work of Brook Miles and the team at Klei Entertainment for the game Mark of the Ninja. The mechanism revolves around the notion of having interest sources that can be seen or heard by the agents and a sensory manager to handle those.

Getting ready

As a lot of things revolve around the idea of interests, we'll need two data structures for defining the interests' sense and priority, and a data type for the interest itself.

This is the data structure for sense:

public...
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