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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Tweaking properties with remote settings

Getting a new build of your game exported can take quite a bit of time. It takes time to actually make the changes in the editor, then you have to export the game and upload a new version on each of the App Stores you are targeting. Then, you have to spend time waiting on them to approve the app and for everyone to actually download it.

One of the things I talk to my students about is creating projects that can be easily changed without having to open up the Unity Editor. This could be done using data-driven development practices--such as building levels or encounters using text files, Asset Bundles, or Unity's Remote Settings menu--to allow us to instantly modify variables in copies of the game that are already out.

One of the things we may want to be able to update is tweaking the difficulty of our game by changing the speed at which...

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