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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Tracking custom events

Unity Analytics does a number of different things automatically to make it easy to work with; however, as a game designer, you may often want to check whether certain aspects of the game are being used or whether players are reaching certain pieces of content. To keep a track on this, we can make use of the Custom Events system.

Custom Events are pieces of data that users send to the cloud as they play the game. Each custom event can have its own parameters, which will allow us to filter the data that we send when it occurs.

Using the AnalyticsTracker component

Now, one of the simplest ways to track when something occurs is through the editor itself, making use of the Analytics Tracker (Script) component...

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