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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Creating a title screen

Now, before we start adding UI elements to our game, let's first set up some ground work and foundational knowledge by creating something that we will need anyways, a title screen:

  1. To start, let's go ahead and create a new scene for us to work with by going to File | New Scene.

When dealing with a UI, we often will want to see a visual representation of what will be drawn on the screen, so we will want to make use of 2D mode to have a better representation of what our UI will look like in the final version of the game.

  1. To do that, go to the Scene view tab—you'll see the control bar menu with a 2D button on it underneath that. Click on it, and you should see the camera automatically move into something that looks similar to the following screenshot:

The 2D button switches the camera between a 2D and 3D view. In 2D mode, you&apos...

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