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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Setting up Unity IAP

Unity IAP is a service that allows us to sell a variety of different items to players within our game projects and is currently supported by the iOS App Store, Mac App Store, Google Play, Windows Store, Amazon Appstore, and more, by default. So, using this, we can easily sell our items in many different places. We have already set up Unity Services in the preceding chapter, so this will be a lot easier to get going. Perform the following steps to add Unity IAP:

  1. Open the Services window by going to Window | Services or by clicking on the Cloud button in the toolbar. Assuming that you are following along from the preceding chapter, we should already have services set up. If not, check out the Unity Ads Setup section in Chapter 5, Advertising using Unity Ads, for an explanation on how to do so.
  2. From the Services menu, scroll down to the In-App Purchasing item...
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