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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Creating our first purchase

To make our first in-app purchase, we will make use of a feature of Unity that was just added to our project, Codeless IAP. It is called Codeless IAP because you do not need to write any code for the actual IAP transaction, just the script that defines what users get if they make the purchase. It's by far the easiest way to integrate in-app purchases in Unity games and a great way to start trying IAPs in our project.

One of the most common in-app purchases is the ability to disable advertisements in mobile games. Let's add that functionality now by creating a button that when clicked will do just that:

  1. Let's first open up our Main Menu level by going to the Project window, opening the Assets/Scenes folder, and then double-clicking on the MainMenu file.
  2. From there, let's click on the 2D button to go into 2D mode since we'll...
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