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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

In this chapter, we were introduced to some of the potential ways that we can share our game with others, as well as personalize our game experiences, utilizing social media and the functionality that it provides to us. We started off by adding in a simple score system and then allowed others to share their score via Twitter. We then set up the Facebook SDK, making it so we can log into it to play our game and retrieve information about our users, which we can use to customize their gameplay experience.

Now that we have people playing our game, we may want to see what they're doing. Then, we can use that information to improve and/or tweak our game. In the next chapter, we will take a look at how we can do this using tools from Unity analytics.

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