Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Setting up the project

Now that we have our goals in mind, let's start building our project:

  1. To get started, open Unity on your computer. For the purpose of this book, we will use Unity 2017.2.0f3, but the steps should work with minimal changes in future versions.
If you would like to download the exact version used in this book, and there is a new version out, you can visit Unity's download archive at https://unity3d.com/get-unity/download/archive.
  1. From startup, we'll opt to create a new project by clicking on the New button.
  2. Next, under Project name* put in a name (I have chosen MobileDev) and make sure that 3D is selected. If Enable Unity Analytics is enabled (the check to the left of it says On), click on the Enable Unity Analytics button again in order to disable it for the time being; we will add it ourselves later on when we go through Chapter 5, Advertising with Unity Ads. Afterwards, click on Create project and wait for Unity to load up:
  1. After it's finished, you'll see the Unity Editor pop up for the first time:
  1. If your layout doesn't look the same as in the preceding screenshot, you may go to the top-right section of the toolbar and select the drop-down menu there that reads Layers. From there, select Default from the options presented.
If this is your first time working with Unity, then I highly suggest that you read the Learning the Interface section of the Unity Manual, which you can access at https://docs.unity3d.com/Manual/LearningtheInterface.html.
You have been reading a chapter from
Unity 2017 Mobile Game Development
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781787288713
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image