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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Chapter overview

Over the course of this chapter, we will create a simple project in Unity, which we will be modifying over the course of this book to make use of features commonly seen in mobile games. While you may skip this chapter if you're already familiar with Unity, I find it's also a good idea to go through the project so that you know the thought processes behind why the project is made in the way that it is, so you can keep it in mind for your own future titles.

Your objectives

This chapter will be split into a number of topics. It will contain a simple, step-by-step process from beginning to end. Here is the outline of our tasks:

  • Project setup
  • Creating the player
  • Improving scripts using attributes
  • Having the camera follow the player
  • Creating a basic tile
  • Making the game endless
  • Creating obstacles
You have been reading a chapter from
Unity 2017 Mobile Game Development
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781787288713
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