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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Code compilation

When we make changes to our C# code, it is automatically compiled when we switch back from our favorite IDE (which is typically either MonoDevelop or the much more feature-rich Visual Studio) to the Unity Editor. However, the C# code is not converted directly into Machine Code, as we would expect static compilers to do if we are using languages such as C++.

Instead, the code is converted into an intermediate stage called Common Intermediate Language (CIL), which is an abstraction above Native Code. This is how .NET can support multiple languages--each uses a different compiler, but they're all converted into CIL, so the output is effectively the same regardless of the language that we pick. CIL is similar to Java bytecode, upon which it is based, and the CIL code is entirely useless on its own, as CPUs have no idea how to run the instructions defined in this...

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