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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Using an HDRI, Sky Texture, and Sun to light our scene

In this section, we will be setting up our scene lighting using an HDRI map, a Sky Texture, as well as a Sun. Let's do this now:

  1. Ensure you are in the Shading workspace by clicking the Shading tab at the top of the interface.
  2. In the top-left corner of the Shader Editor, you will see a drop-down menu with the name Object. This is the Shader Type menu. Here you can switch between the three different shader types: Object, World, and Line Style. Click this drop-down menu and select World from the list.
  3. By default, you should see two nodes, a Background node and a World Output node.
  4. We're going to use an HDRI map from Poly Haven that you can download for free from here: https://polyhaven.com/a/forest_slope.

You don't have to use this HDRI – feel free to use any HDRI map you want.

  1. Now drag and drop your HDRI map from Finder or File Explorer into the Shader Editor. You will see...
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