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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Chapter 10: Sports News App – Design

We have come a long way and, hopefully, by now you are comfortable with designing. In this chapter, we will follow along with another design, but you will have plenty of challenges to complete before you get to your biggest design challenge in the book. We will work on making our iPad app work at any orientation and see how we can make our lives easier by prototyping our layout first.

In this chapter, we will be working with the following:

  • Sidebar navigation
  • Resizable content
  • The video player
  • A multi-tasking iPad app

As we have discussed in every design chapter, you can find all of the design specs in the project files:

Figure 10.1

All of the assets, colors, and fonts are already set up for you:

Figure 10.2

Take a few minutes and check out the colors in the _theme folder in the Assets folder. When you are ready, let's just jump in and get started by setting...

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