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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook Discover solutions and best practices to tackle the most common problems while building SwiftUI apps

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781838981860
Length 614 pages
Edition 1st Edition
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Authors (2):
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Edgar Nzokwe Edgar Nzokwe
Author Profile Icon Edgar Nzokwe
Edgar Nzokwe
Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Viewing while Building with SwiftUI Preview 4. Chapter 4: Creating New Components and Grouping Views in Container Views 5. Chapter 5: Presenting Extra Information to the User 6. Chapter 6: Drawing with SwiftUI 7. Chapter 7: Animating with SwiftUI 8. Chapter 8: Driving SwiftUI with Data 9. Chapter 9: Driving SwiftUI with Combine 10. Chapter 10: Handling Authentication and Firebase with SwiftUI 11. Chapter 11: Handling Core Data in SwiftUI 12. Chapter 12: Cross-Platform SwiftUI 13. Chapter 13: SwiftUI Tips and Tricks 14. Other Books You May Enjoy

Drawing a curved custom shape

Following up on the previous Drawing a custom shape recipe, what if we want to define a shape that is made up not only of straight lines, but also has a curved line in it? In this recipe, we'll build a heart-shaped component using the arc and curve primitives of Path.

Getting ready

As usual, create a SwiftUI app called HeartApp.

How to do it...

We are going to follow the same steps we implemented in the previous Drawing a custom shape recipe, adding curves and an arc from one point to another.

Since the control points of a heart shape are in the mid point of each side, we must add some convenient properties to the CGRect struct.

Let's do this with the following steps:

  1. Let's add the properties to return the coordinates from each of the quarters:
    extension CGRect {
        var quarterX: CGFloat {
            minX + size.height/4
        }
      ...
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