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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook A guide to solving the most common problems and learning best practices while building SwiftUI apps

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781803234458
Length 616 pages
Edition 2nd Edition
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Authors (2):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Edgar Nzokwe Edgar Nzokwe
Author Profile Icon Edgar Nzokwe
Edgar Nzokwe
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Exploring Advanced Components 4. Chapter 4: Viewing while Building with SwiftUI Preview 5. Chapter 5: Creating New Components and Grouping Views with Container Views 6. Chapter 6: Presenting Extra Information to the User 7. Chapter 7: Drawing with SwiftUI 8. Chapter 8: Animating with SwiftUI 9. Chapter 9: Driving SwiftUI with Data 10. Chapter 10: Driving SwiftUI with Combine 11. Chapter 11: SwiftUI Concurrency with async await 12. Chapter 12: Handling Authentication and Firebase with SwiftUI 13. Chapter 13: Handling Core Data in SwiftUI 14. Chapter 14: Creating Cross-Platform Apps with SwiftUI 15. Chapter 15: SwiftUI Tips and Tricks 16. Other Books You May Enjoy

Drawing using the Canvas API

One of the most powerful features of UIKit is the possibility of creating a subclass of UIView where we can draw directly into the graphic context using Core Graphic Framework's functions.

SwiftUI implemented this functionality similarly via the Canvas View, where we can draw directly in the Core Graphic's context.

In this recipe, will explore the Canvas View by implementing a simple app to draw using our finger.

Getting ready

Let's implement a SwiftUI app called Drawing.

How to do it…

The app will use a struct as a model to save the touches. Then, each model will be used to draw a line in a Canvas View. To do this, follow these steps:

  1. First, create the Line struct model and add a @State property to the main View:
    struct Line {
        var points: [CGPoint]
    }
    struct ContentView: View {
        @State var lines: [Line] = []
        
        var...
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