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Swift Protocol-Oriented Programming

You're reading from   Swift Protocol-Oriented Programming Increase productivity and build faster applications with Swift 5

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Product type Paperback
Published in Jun 2019
Publisher
ISBN-13 9781789349023
Length 224 pages
Edition 4th Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting with the Protocol FREE CHAPTER 2. Our Type Choices 3. Extensions 4. Generics 5. Memory Management 6. Object-Oriented Programming 7. Protocol-Oriented Programming 8. Adopting Design Patterns in Swift 9. Case Studies 10. Other Books You May Enjoy

Summary

In this chapter, we saw how we could design vehicles for a video game in an object-oriented way. We also saw how we could use polymorphism with a class hierarchy. There were several issues with this object-oriented design and most of these drawbacks were directly related to Swift being a single-inheritance language.

In the next chapter, we will look at how we can design the same vehicle types in a protocol-oriented way to see how it addresses the issues we saw with the object-oriented design.

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