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Swift Protocol-Oriented Programming

You're reading from   Swift Protocol-Oriented Programming Increase productivity and build faster applications with Swift 5

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Product type Paperback
Published in Jun 2019
Publisher
ISBN-13 9781789349023
Length 224 pages
Edition 4th Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting with the Protocol FREE CHAPTER 2. Our Type Choices 3. Extensions 4. Generics 5. Memory Management 6. Object-Oriented Programming 7. Protocol-Oriented Programming 8. Adopting Design Patterns in Swift 9. Case Studies 10. Other Books You May Enjoy

Requirements for the sample code

When we develop applications, we usually have a set of requirements that we need to work toward. Our sample projects in this chapter and the next are no different. The following is a list of requirements for the vehicle types that we will be creating:

  • We will have three categories of vehicles: sea, land, and air. A vehicle can be a member of multiple categories.
  • Vehicles may move or attack when they are on a tile that matches any of the categories they are in.
  • Vehicles will be unable to move to or attack on a tile that does not match any of the categories they are in.
  • When a vehicle's hit points reach zero, the vehicle will be considered incapacitated. We will need to keep all active vehicles in a single array that we can loop through.

For our design in this chapter, we will be demonstrating the design with only a few vehicles, but we know...

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