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Swift 4 Protocol-Oriented Programming

You're reading from   Swift 4 Protocol-Oriented Programming Bring predictability, performance, and productivity to your Swift applications

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781788470032
Length 210 pages
Edition 3rd Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (9) Chapters Close

Preface 1. Starting with the Protocol FREE CHAPTER 2. Our Type Choices 3. Extensions 4. Generics 5. Object-Oriented Programming 6. Protocol-Oriented Programming 7. Adopting Design Patterns in Swift 8. Case Studies

Requirements for the sample code


When we develop applications we usually have a set of requirements that we need to work towards. Our sample projects in this chapter and the next are no different. The following is a list of requirements for the vehicle types that we will be creating:

  • We will have three categories of vehicle: sea, land, and air. A vehicle can be a member of multiple categories.
  • Vehicles may move or attack when they are on a tile that matches any of the categories they are in.
  • Vehicles will be unable to move to or attack on a tile that does not match any of the categories they are in.
  • When a vehicle's hit points reach zero, the vehicle will be considered incapacitated. We will need to keep all active vehicles in a single array that we can loop through.

For our design in this chapter, we will be demonstrating the design with only a few vehicles, but we know that the number of vehicle types will grow as we develop the game. In this chapter, we will not be implementing a lot of the...

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