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Swift 4 Protocol-Oriented Programming

You're reading from   Swift 4 Protocol-Oriented Programming Bring predictability, performance, and productivity to your Swift applications

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781788470032
Length 210 pages
Edition 3rd Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (9) Chapters Close

Preface 1. Starting with the Protocol FREE CHAPTER 2. Our Type Choices 3. Extensions 4. Generics 5. Object-Oriented Programming 6. Protocol-Oriented Programming 7. Adopting Design Patterns in Swift 8. Case Studies

Summarizing protocol-oriented programming and object-oriented programming


In this chapter and Chapter 5, Object-Oriented Programming we saw how Swift can be used as both an object-oriented programming language and a protocol-oriented programming language. In these chapters, we saw there were two major differences between the two designs.

The first major difference that we saw is that with a protocol-oriented design we should start with the protocol rather than a superclass. We can then use protocol extensions to add functionality to the types that conform to that protocol or types that conform to protocols that inherit from that protocol. With object-oriented programming, we started with a superclass. When we designed our vehicle types in a protocol-oriented way we converted the Vehicle superclass, from the object-oriented design, to a Vehicle protocol, and then used a protocol extension to add the common functionality needed.

In the protocol-oriented example, we used protocol inheritance...

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