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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Working with object-oriented code in iOS apps

So far, we have created and extended classes in the Playground. In fact, we could execute the same sample code in the Swift REPL and the web-based Swift sandbox. Now, we will create a simple iOS app based on the Single View Application template with Xcode. We will recognize the usage of object-oriented code included in the template, that is, before we add components and code to the app. Then, we will take advantage of the GameRepository class we created in the previous chapter and use it to populate a UI element.

Tip

You will need Xcode 8 or greater in order to work with this example.

Navigate to File | New | Project... in Xcode. Click on iOS at the top of the Choose a template for your new project dialog box. Select Single View Application and click on Next, as shown in the following screenshot:

Working with object-oriented code in iOS apps

Enter Chapter 8 in Product Name and select Swift in language and Universal in Devices, as shown in the next screenshot. This way, we will...

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