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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Defining subscripts with extensions

Let's consider that we still cannot access the code for the previously declared Point3D class. We are working on an app, and we discover that it would be nice to access the x, y, and z values of a Point3D instance with [0], [1], and [2]. We can easily add a subscript by extending the Point3D class.

The following lines use the extension keyword to a subscript to the existing Point3D class. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    public extension Point3D { 
      public subscript(index: Int) -> Int? { 
        switch index { 
          case 0: return x 
          case 1: return y 
          case 2: return z 
          default: return nil 
        } 
      } 
    } 

The following lines use the recently added subscript to access the elements of a Point3D instance. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    var point3D7 = Point3D(x: 10, y: 15, z: 4) 
    if let point3D7X...
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