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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Specifying requirements for methods

The AnimalProtocol protocol requires two type methods: printALeg and printAChild. As explained with the type property requirements, we can only use the static keyword to specify a type method requirement, but we can use either static or class when we implement the type method in the class that conforms to the protocol. The usage of the static keyword doesn't have the same meaning that this keyword has when we use it in classes; that is, we can still declare type methods that can be overridden in the classes that conform to the protocol by declaring them with the class keyword in the respective classes. The following line shows the type method requirement for printALeg:

    static func printALeg() 

The protocol defines three parameterless methods: printLegs, printChildren, and printAge. The method requirements use the func keyword followed by the method name and its arguments, as if we were writing the method declaration for a class but without the...

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