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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary


In this chapter, you learned how to take advantage of simple inheritance to specialize a base class. We designed many classes from top to bottom using chained initializers, type properties, computed properties, stored properties, and methods. Then, we coded most of these classes in the interactive Playground, taking advantage of the different mechanisms provided by Swift.

We took advantage of operator functions to overload operators that we could use with the instances of our classes. In addition, we declared operator functions to create our own operators. We overrode and overloaded initializers, type properties, and methods. We took advantage of one of the most exciting object-oriented features: polymorphism.

Now that you have learned to work with inheritance, abstraction, and specialization, we are ready to work with protocols, which is the topic of the next chapter.

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