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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Understanding property observers


Each superhero has a running speed score that determines how fast he will move when running; therefore, we will add a public runningSpeedScore property. We will change the initializer code to set an initial value for the new property. However, this new property has some specific requirements.

Whenever the running speed score is about to change, it will be necessary to trigger a few actions. In addition, we have to trigger other actions after the value for this property changes. We might consider adding code to a setter method combined with a related property, run code before we set the new value to the related property, and then run code after we set the new value. However, Swift allows us to take advantage of property observers that make it easier to run the code before and after the running speed score changes.

We can define a public runningSpeedScore property with both a willSet and didSet methods. After we create an instance of the new version of the SuperHero...

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